[Week 1] Devlog #1 (29-04-2024)


Fajar: Escape The House

Game Description

Top-down 2D game with the theme of an elementary school boy whose aim is to complete the cleaning of the house in order to achieve the final goal. yes indeed, getting out of the scary joglo house and solving the mystery inside and returning to his house.

Programmer

-Creation of character movement, control and camera top down base on among us (Done)

-Interact object = show pop up [Done]

-Play puzzle 1/10 done (there are 10 puzzles from the top floor) [WIP]

(There is a slight problem with the video, it will be fixed in Week 2)

Artist

-Design Character [Done]

A.  Fajar (MC)

An elementary school child who want comes home from school in his batik shirt who has the courage to face the challenges in front of him and has the basic nature of never giving up.


B. Genderuwo (Enemy 1)

Genderuwo is a typical Indonesian ghost with the theme of a ghost from Java who lives in quiet places such as forests or cemeteries, who has the form of an ape-like human with a stocky body with reddish-black skin, his body is covered with thick hair that grows all over his body, and has red eyes. Ability chases MC top floor house and can't get through walls


C Banaspati (Enemy 2)

Banaspati is a typical Indonesian ghost with a ghost theme from Java that resembles a flying fireball or a burning human, similar to the Ghost Rider figure in Marvel comics. Ability chases MC in the basement and can penetrate walls


-Design Environment [Done]

A. Joglo House

-Art Design Documentation [Done]

Link Canva

-Making animation movement char [WIP]

-Making sprite object environment)WIP)


-Making sprite object environment (WIP)


Designer

-GDD (Game Design Documentation) [Done]

-Level Design (2 level: top house floor dan basement) 

A. Top floor house (Done)

B. Basement Floor (WIIP)



Further information can be seen via Trello (for admin)

Get Fajar: Escape The House

Comments

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(+1)

nicee

Thanks kaka